Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix)

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  1. 31 votes
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      21 comments  ·  Project Felix: Feature Requests » Design Mode  ·  Flag idea as inappropriate…  ·  Admin →

      Hello everyone! I wanted to give a little update on lighting now that Project Felix 0.3 is released!

      Lighting continues to be a key element in building realistic 3D renders and providing creative freedom. We intend to build out more custom lighting in the future but have added some new features to Project Felix 0.3 – available from Creative Cloud as of July 19th, 2017.

      - Sunlight: The new Sunlight option mimics real-world sun, giving strong directional lighting, options for cloudiness and intensity, and changes color from bright blue-white at high rotations to yellow-red at low rotations.
      - Colorization: You can now colorize both the sunlight and Image Based Light turning any image into a tinted environment. The combination of colorizing both the IBL and the Sunlight can give a lot of creative freedom in the look of your renders.

      I’ll update this again when we have more lighting news…

      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

      There is no way to turn off shadows separately from light at this time. If you're trying to make something 'floating' you'll need to move the objects up into the air away from the ground. Functionality for ground shadows is something we're looking into right now!

      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

      Great suggestions. :) It would be nice to know how this would impact your workflow or what it would allow you to do.

    • 2 votes
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        3 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →
        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

        The cloudiness slider should be changing the softness or hardness of the shadow. Can you send a screenshot of your UI settings for cloudiness + your result? Be sure to look in the Render Preview as the main canvas view doesn't represent soft shadows yet.

      • 1 vote
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          1 comment  ·  Project Felix: Feature Requests » Design Mode  ·  Flag idea as inappropriate…  ·  Admin →
          Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

          Edit: Split into two ideas.

        • 1 vote
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            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

            Thanks for the suggestion! We have 2 finger swipe as zooming forward/backward right now, so you can use that gesture in the mean time.

          • 3 votes
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              2 comments  ·  Project Felix: Feature Requests » Design Mode  ·  Flag idea as inappropriate…  ·  Admin →
              Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

              Thanks for the details, definitely helps. I've forwarded this to our lead designer (he's working on some of this area right now) so we'll see what we can do. :)

            • 6 votes
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                planned  ·  3 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →
                Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                We do have Libraries integrated right now (it's a tab next to assets panel). We just don't have the ability to save/write content to Libraries yet.

                Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) shared this idea  · 
              • 12 votes
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                  12 comments  ·  Project Felix: Feature Requests » Design Mode  ·  Flag idea as inappropriate…  ·  Admin →
                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                  Yes, just wasn't sure if that's what you were referring to or more about multiple viewports, etc. There is another post for supporting common 3D app setups, so just wanted to be sure it's the same. :) I'll merge this over!

                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                  @Steven - just click the "Vote" button on the top-left if you're viewing on the website. You can also vote in the Project Felix feedback panel inside the application (the comment icon in the top right). Comments are great though! Thanks for posting your thoughts here for others to see!

                • 7 votes
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                    3 comments  ·  Project Felix: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →

                    Thanks for the suggestions everyone! We (Adobe as a whole) are considering the next generation of User Interfaces, so this is a discussion that is being taken very seriously across the company. I’d love specific examples of the things you like to dock/undock and why.

                    Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                    Agreed, for Ps and Ai they work really well. Those applications have a lot of pallets. Some of the newer applications are trying to have less pallets that are more contextual, for example a single properties panel instead of properties, info, color, character, paragraph, etc and a single assets panel instead of color, swatches, materials, etc.

                    For example, within Felix, are there any particular pallets you'd want to reorganize, rearrange, undock, and why?

                  • 87 votes
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                      48 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →

                      Hey everyone. I wanted to post here that we’ve started some work on making it easier to place images directly on the model. There are actually a few features going into this work and it’s going to take a little time, so probably not for our next release, but hopefully soon after! :) I’ll keep you updated.

                      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                      Hi Rob, good chance it's just the way the light is affecting it. Try setting the material property "Glow" all the way up (should essentially make it pure 100% image color). If the color is wrong at 100% glow then it might be some sort of color shift. If the color is right at 100% glow then it's something with the material properties or lighting that is interacting in a 3D way that just gives a different result than the original image. Let me know and we can dig into it!

                      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                      I love all the comments here, great discussion going on. We have quite a few packaging designers commenting here, and I do have a follow up for you! When it comes to doing the mock-up, the final layout of the image is a little arbitrary (UV space, blah blah). How far into the 'real-world' print land would you want or need these features to go? Do you need an accurate 2D print layout as well?

                      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                      Hmm - can you expand a bit when you say a badge? You can apply your own illustrations to an object via the material editing capabilities.

                      - Add your object
                      - Apply any material
                      - In the scene panel expand the object parts to find the material you want to edit
                      - Select the material and the properties panel will update to show all the available properties

                      Each property can use an image, so for example, you can pick between a solid color or plug an image into the color property.

                    • 14 votes
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                        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                        Great! Thanks for the details on what you're looking for, Anton. We'll definitely keep you guys up to date as we move forward with Fuse. :)

                        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                        Would love some more specific feedback on this! Do you want to... animate it in Felix? 3D paint? Rig and pose? Why? What types of things do you hope to create?

                      • 6 votes
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                          Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                          Great! Thank you for the details, helps frame the request a bit. :)

                        • 40 votes
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                            36 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →

                            Creation is a really big topic, and there’s been a lot of activity here so I wanted to follow up a bit! Felix is not a modeling application at this time but we certainly want to bring in some elements of creation. I want to be clear that we currently have none of this planned, it’s an area of interest for us and we are looking for feedback from the community on what would be the most beneficial. Some things we’re looking at supporting are vector extrusion, basic shape creation, and pen tools for 3D vector/spline creation. Down the line it could be things like sculpting or simulation for fluids and particles.

                            Because creation is so big I’d love to keep this overall topic to track the interest in general creation but there are also ideas posted for specific types of creation. It would be great if you guys can…

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                            We do plan on supporting more formats, there are individual ideas and voting for specific formats you'd like to request.

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                            Ah so you're really asking for a full set of modeling tools here. :) Good to know!

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                            Can you expand on this? Do you mean a view that shows models with wireframes? Why would this be helpful?

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                            It'd be great to have more details on what you'd like to create and why!

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                            It'd be great to know more about what types of modeling functionality you'd expect and why. Do you use other 3D modeling software? Would you want all the capabilities or a subset?

                            Yes you can import .obj file formats via the File > Import 3D Models command.

                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) shared this idea  · 
                          • 6 votes
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                              6 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →

                              Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

                              Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                              @fotogestaltung - I'd love to know more about your workflow and why you want a 1-1 3D scene in both applications. This isn't currently something we're planning because it would require basically putting everything Felix has inside of Photoshop. We built Felix as a standalone app to really deliver a great experience, so we're looking more at live-linking between the apps. Would love your thoughts on why that might not be enough.

                            • 35 votes
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                                Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                .obj is the only supported file type. The new release for 0.2.0 correctly filters in the File > Import menu.

                                Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                Hmm we definitely support .obj file format so it might be something particular to the Solidworks .obj export. If one of you could send me a sample .obj export from Solidworks I can test it out but it should work!

                                Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                Additional file format support is one of the high priorities for Felix which is an ingestion app! From the list you pointed out I know that .stl is on our supported files roadmap. In the mean time I know there are some macros for Solidworks that add .obj file export so you could potentially use that to extend the export capabilities there.

                              • Blank Viewport is Gray

                                13 votes
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                                  93 comments  ·  Project Felix: Critical Bug Tracker  ·  Flag idea as inappropriate…  ·  Admin →

                                  Hello everyone! Thank you all for your patience with this bug. We do not yet have a fix in place but we have developed a mechanism for us to gather more specific information. At this point we need some volunteers who can reproduce the issue to try running a special build which generates log files for us to collect.

                                  If anyone would like to volunteer please send an e-mail to jmathews@adobe.com and I will send you an invite to our NDA prerelease to download the build and instructions on gathering and submitting the logs.

                                  Appreciate anyone who can help us test this out.

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Hello everyone! Thank you for your patience with this issue. We’re having some trouble with this and could use a few users to help us get some more information. If there are any volunteers who would have time for a quick call, please send me an e-mail letting me know what time is best to get in touch. We’re very flexible and appreciate any time!
                                  - Send an e-mail to jmathews@adobe.com
                                  - Be sure you are updated to Felix 0.1.1
                                  - Skype or Google hangouts preferred
                                  - Call will take about 30 minutes.
                                  - Preferred M-F 9am-6pm PST

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Can you please add some details when you say the software problem? Looks like maybe your screen isn't rendering anything? Can you share your system info?

                                  System Info
                                  - Project Felix Version
                                  - OS/Version
                                  - Processor
                                  - Memory/RAM
                                  - Graphics Card/VRAM

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Unfortunately the image upload doesn't seem to have work. :C Sounds like it's likely a compatibility issue though. Can you please share your system specs and your Felix crash log?

                                  System Info
                                  - Project Felix Version
                                  - OS/Version
                                  - Processor
                                  - Memory/RAM
                                  - Graphics Card/VRAM

                                  Felix Crash Logs
                                  Mac: ~/Library/Logs/DiagnosticReports/
                                  Win: %LOCALAPPDATA%\CrashDumps

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Something you can try is pressing the 'F' key to frame your selection - you might be 'inside' the cube and your camera can't see outside of it.

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Project Felix and support are currently in English only. I am using Google Translate to respond so please forgive any errors.

                                  Can you please expand on the issue? Do you mean you cannot add models from the Assets and Libraries panels?

                                  ---

                                  O projeto Felix eo suporte estão atualmente em inglês apenas. Estou usando o Google Translate para responder, por favor, perdoe os erros.

                                  Você pode por favor expandir a questão? Você quer dizer que você não pode adicionar modelos dos painéis Assets e Libraries?

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Hmm! Can you please share your system specs?

                                  System Info
                                  - Project Felix Version
                                  - OS/Version
                                  - Processor
                                  - Memory/RAM
                                  - Graphics Card/VRAM

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  This looks like you might be 'inside' of a very large model. Can you try selecting it in the scene list and then pressing the "F" button or click on the 'frame' button in the upper-right corner of the viewport to frame the camera to your content. If the content is large this should recenter your camera and let us know.

                                  Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                  Can you please post your system information and your Felix dianostic log? It should be located here:

                                  Mac: ~/Library/Logs/DiagnosticReports/
                                  Win: %systemroot%/Minidump

                                • 10 votes
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                                    Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                    Ah, okay! I think I understand the issue here. So our .psd export is 32 bit by default. If you look at the top of the Photoshop document tab you can see some information:

                                    robot.psd @ 50% (Rendered Image, RGB/32)

                                    The 32 means that it's in 32 bit mode. In order to save as a .png you need to convert to 8-bit or 16-bit which you can do in the Image > Mode menu option.

                                    Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                    Unfortunately we can't remove the button. It's part of the Libraries panel which is shared between many apps. However it is disabled since Felix doesn't have any 'write' to Libraries functionality yet.

                                    I'm still not sure about the Option 2. We do have a .psd output from the render mode. When you go to Render you can select between .png or .psd. The .psd is a standard Photoshop .psd file and can be opened in PS. Are you looking to save your actual 3D scene as a .psd BEFORE rendering?

                                    Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                    Hey Ussnorway (glad to see you from the Fuse forums!)

                                    Sorry, but do you think you could go through that again. When you say "A felix made .psd" do you mean the final render .psd output from Felix? So you'd like to go to Render Mode, render out your image as .psd and then "Open in Photoshop" to more quickly open it without having to file browser to the location? Or save that final render to CC Libraries, jump to Photoshop and then open the render from Ps Libraries?

                                    Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                    I'd love to hear from people which elements you want to Open in Photoshop and why. What type of workflow are you doing?

                                  • 7 votes
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                                      2 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →

                                      Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.

                                      I’d love to hear what other people think of this too.

                                      Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                      Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.
                                      I’d love to hear what other people think of this too.

                                    • 2 votes
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                                        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                        Of course! Please send to jmathews @ adobe.com and it will only be used for testing purposes and deleted after.

                                        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                        Hmm hmm! Interesting! More information during loading is definitely possible and something we've discussed a bit internally. I'll check in and see what we can do there. 30 minutes for a loading is a little insane though, so likely something with the file that it couldn't read. Any chance you can share the file or it's specs? Polycount, mesh count, number of materials, number of textures, resolution of textures, that kind of thing? We've tested upwards of 15 million polygons and usually get about 2-3 minute imports.

                                        Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                        Hm, seems like the screenshot didn't attach correctly. For loading 3D models we do have a dialogue window that pops up to tell you the app is loading. Did that window pop up at all? Or did it never come up? Or just never close 30 minutes later?

                                      • 57 votes
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                                          21 comments  ·  Project Felix: Feature Requests » Creation  ·  Flag idea as inappropriate…  ·  Admin →

                                          Love all the discussion here, you guys have some great ideas and I appreciate you sharing the various workflows you’re looking for. This idea is specifically about importing vectors and extruding them into 3D shapes. If you want to vote up placing images on the surface (decals/labels) please vote up that idea: http://projectfelix.uservoice.com/forums/552559/suggestions/17421622

                                          I’d love to get some more information on your desires and needs for extrusion!

                                          Simply adding depth to create the 3D shape or also beveling the corners to make round edges? Would you want a profile feature to define more unique corners shapes (such as the lip of a table which might have curves and sharp edges in tiers)?

                                          I’d also love to know about the actual meshes that are created. For example, if you bring in text would it be better if the text was all one ‘object’ that moves together or each letter broken into…

                                          Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                          Tiago, if you have ideas that you think would round out the program to meet those needs, we'd love to hear them. It is primarily a renderer first at the moment. The creation aspect is something we're interested in, but we have no commitment to yet.

                                        • 10 votes
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                                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                            We can easily 'read' the full .psd but only used the combined baked down map from it, so I wouldn't worry too much about the performance aspect. More curious about the workflows you'd want there.

                                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                            Would you want it to be a single .psd that has a layer per channel (color, roughness, opacity) or more multiple layers that are being added to a single channel (multi-layer PSD import into the color channel)?

                                            Jeanette MathewsAdminJeanette Mathews (Admin, Project Felix) commented  · 

                                            Can you expand a bit? When you say import .psd inside as materials do you mean adding them as textures/images in the material channels?

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