Render times are slow, not usable.
Render times are way to slow. If I render a simluaur scene in Cinema 4D, it takes only 1,5 - 2 minutes instead of forever...13 votes
Hello everyone. I wanted to let you know that performance is a huge consideration for us right now. There are a lot of reasons why the renderer is slower than it should be and we are working on getting it all set up. We do expect to see a lot of improvement here in the next release but I’ll let you know as we move forward with this!
In making a 3d package design... I'd love o be able to drag and drop a jpg or vector art directl onto the surface of my object and be able to move it around, bigger, smaller. If that os an option now I don't understand the process78 votes
Hey everyone. I wanted to post here that we’ve started some work on making it easier to place images directly on the model. There are actually a few features going into this work and it’s going to take a little time, so probably not for our next release, but hopefully soon after! :) I’ll keep you updated.
Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.
Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.27 votes
Hello! I don’t have a timeline on this one but we’ve actively started working on enabling GPU rendering. I’ll update when we’re closer to knowing when it might be ready. :)
Ability to save camera positions and return to them.22 votes
Hi everyone! Wanted to let you know we’ve started work on this. I’ll let you know when it’s released. :)
A way to orient yourslef back to a default view4 votes
Hello! We’ve started work on some camera position saving that includes having a default view and a way to return to it. I’ll let you know when it’s available!
When rendering to a layered Photoshop file, it would be extremely helpful to have the Object on one layer and the Cast Shadow on a separate layer. This will allow a designer the ability to manipulate shading and integrate it better into the picture. I have worked in 3D for many years (multiple programs) and this separate layered technique is one of the most used by artists and extremely powerful.31 votes
Hi everyone. I wanted to let you know we’ve started work on adding more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.
How can we create material? How can we adjust the mapping on the material. This is quite necessary for any kind of makeup. I have been a 3D studio max user for a long time, and this software with its own simplicity can easily replace 3D studio max for me.28 votes
Hey everyone. Wanted to let you know we’ve started work on some improvements to material and texture control so you can more accurately place the materials on your objects at the right size and rotation. Advanced mapping will come later, but this is actively in the works! I’ll let you know when a release goes live with it. :)
If the user has more than one object in the scene, individual objects could be turned on/off for better performance.
Example: I have two bottles and six splashes. I would like to focus on just one bottle without deleting the other 7 objects in the scene. The feature would have an eyeball (Ps) that concealed it from the render update and edit viewport.10 votes
Hi everyone. Happy to say we’re working on this, you should see the object visibility option in the next release. Will let you know when it’s available!
As I import objects that have many items in a layer folder, I feel I should be able to mass apply a material to the grouped item and have this material apply to all items in the group. I see there is a folder in the layers that has all the pieces that create my grouped item, I feel I should be able to drag the material to the folder in the layered tree and have that material apply to everything in the folder. See attached. Thanks!2 votes
Hello! Thanks for the suggestion. We agree and already started work on this. :) It should be in the next version of Felix!
After changing the properties of a material the thumbnail in the document doesn't change to reflect the new colors or look.
Also, after loading a model or saving and reloading the Felix .asd file the thumbnails all turn into "?" icons.
Building a way for the application to show live thumbnails of the current materials instead of a static picture will help with these issues!5 votes
Hello everyone! I wanted to share that we’ve started work on this. In the next release of Felix materials will generate their own thumbnails rather than using the one they came with. This will also fix the issue with loaded materials showing up as unknown (?) icons.
We’ve started work on this feature.
Change the material color but don't remove the texture5 votes
We’ve started work on allowing you to preserve the texture while still experimenting with other colors.
I want to be able to drag an object to another in the scene explorer to set dependencies, like parent-child. so when I transform the parent, the child gets transformed, too1 vote
We’ve started work on this feature and the next version of Felix should allow for customized hierarchies for more advanced transformation.
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